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cynderkat

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A member registered Mar 19, 2018

Recent community posts

also some other things that might be cool but would be difficult would be have pilot controls separate from main console and allow asteroids style of controls for moving the ship. left click to go right click to rotate to heading.

for star map having drawn line between jump you have made before, and more descriptive map objects for systems you have been to for stations on asteroid belts.

on radar for both command station and gun control, have ways to see if friendly or enemy ship or station (colours for faction maybe) or also having a known factions tab in command station.

last idea right now would be to have ways to board vessels against will of their crew like a hack point at the airlock or if you destroy their door control module then the doors open for every one, or if door control was damaged then all air locks lock and all internal door stay open making a damaged hull more catastrophic but not condemning the crew to immediate death.


Thanks hope some of these idea might help improve your game, let me know which if any you might add 

Hi there, a few things that might help is a save / way to restart without having to restart the server if there isn't one. having the weapons auto select the weapon in the first slot when you use the weapon control terminal, or weapon, having a select all for better targeting would also help. being able to set power for all part of the ship from the generator to allow better power control. and also having directional damage and or shielding to make ship placement to enemies more strategic. it would also be cool if bigger ships / stations had a docking gang way and pre-set parking (ghost of your ship to show where to park to use) that means you can just walk and have O2